It just jumps to the crowd booing and complaining to Gadge, and him say "settle down, we talked about this." I have done this every time since I discovered it works a few years ago. This has a most least impact on scripting. Since you are already using a console, it is better to make yourself immune to damage instead. Originally posted by Zoekoff:well no because if you just go in and use setghost 0 you can just kill him, which is what I do because I do not have the patience to deal with the whole squirt gun thing.Īre you sure that it does not mess up the scripting? Papyrus and state changes are not a good combination and has to be handled with care. First time I got the "Super Big Coke bottle bug" in the Arena, where I had to go in and use console command "disable" on a lot of red walls that just appeared in the arena. I have never encountered this bug before, but then I haven't played Nukaworld more than three times including this one. I figured out that about 1 in 10 times I had enough time to get one (1) shot in if I clicked VATS at the EXACT right time after the short circuit animation started, so I had time to hit him ONCE with my gauss rifle. It might be because I have the unofficial FO4 patch installed (mod) that fixes a lot of bugs (and him being damageable by crits seems like a bug).ģ. My closest save before going thru the door to fight him was before the gas room, so. Okay, I managed to defeat him by cheer stubbornness. Obviously it should also make a difference to the difficulty of the fight when the game is working properly, giving you more time to attack Colter before his armour electrification resets. I meant specifically in regard to the problem of Colter's armour resetting instantly when shorted out with the Thirst Zapper (which isn't normal behaviour). Originally posted by Gamcull:I remember that Coulter does make a remark about being smart for removing it, so I think it must make a difference.
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